There's a vast amount of weapons available for every player to scavenge around for in Fortnite Battle Royale, including pistols, shotguns, sniper rifles, assault rifles, and more, and most of them are pretty high. However, there are some weapons in a state where they are just filler and early game crap weapon. I'm going to make a list of balance changes and some new weapon ideas to weaker weapons that would add a lot more viability to different weapons.
1. Pistols
The entire pistols roster is unreasonable and is outclassed by all weapon. The grey and green pistols aren't even close to viable in an early game and should only be made use of if it is your first weapon. The silenced pistols would be ok if submachine guns in no way existed (btw they do). Plus being silenced is not all also helpful when the person becoming shot can see the direction you shot them from. Pistols are close range weapon thoughts you that.
For starters, the silenced pistols aren't what we want for any late-game pistol. Late game weapons have to be substantially much better than the low tier. Silencer and slight damage raise usually are not that. I suggest add back the blue pistol and make a legendary and epic pistol called the tactical pistol that ups anything by buffing reload (witch pistol already have a lot of) give it a magazine of 20, and has decreased bloom. This would fit inside an equivalent part as a sub machine gun but would demand continual reloading and manual firing.
Then the grey/green/blue pistols need to be 25/26/28 harm while the tactical pistol will do 29/30. Then I believed the silenced pistol could possess the same damage (46/48) and high-speed(three.75) as the heavy AR but with only a magazine of 12. This would make it like a silenced revolver with decent tap firing and may be made use of at some ranges if not too far.
2. The scoped AR's
The scoped AR's happen to be utilized by basically nobody as at closer ranges there is undoubtedly the AR, and at longer ranges as well as sometimes closer ranges we have the sniper. Nobody desires to use a gun having a kill time of 3-3.5 seconds once you can hit ahead and make them dead. The scoped AR must have effectiveness at additional ranges than just at a mountain peek so I thought if it could have effectiveness at closer ranges than individuals will have a selection among frequent and scoped AR's, far better at variety vs. improved at less variety.
So possibly if the regular scoped AR's had precisely the same harm because the Scar's (35/36 harm per bullet) but had damage drop off the same as a SCAR so it will possess a lot less his speed but will be a minimum of usable at closer ranges with all the advantage of hits can and would be basically the same at additional ranges. Similar for the thermal scoped AR it needs to have enhanced damage but harm drop off to create it's maxed range harm the same damage because it is now perhaps let's give it 50/52 damage per bullet.
3. The six shooter
I'm quite aware that it truly is vaulted. I hate how Epic by no means tweeked this weapon and let it rot. It is an excellent thought to get a hybrid weapon with better harm at close range and possible for fast very first hit accuracy shots. However, it had a smaller magazine than the AR, less his speed than the AR less overall dps than the AR a lot more damage drop off than the AR much a lot more bloom than the AR. It was a sad version of an AR. It should have already been a high bloom powerhouse weapon at close range and revolver when aiming down. Nevertheless, it was neither. They need to have made the damage 48/50/52 damage because it could be an extreme powerhouse up close but call for tons of reloading and would have enough harm to deal ok shots at variety.
4. Silenced AR
This isn't the most beneficial solution to do this, but the silenced AR is not as great of a tap weapon because the heavy and also a terrible higher bloom sprayer. I believed in the event the damage of it was the same because the common SCAR it may very well be an extra made use of a weapon. It will not need such negative adaptation in comparison with the SCAR as silencers aren't probably the most useful and getting a negative sprayer is more than enough, but the less harm is also substantially.
5. Burst AR
I am not positive around the current state of this weapon, but I think the introduction of tap fire; AR's kind of left the burst within the dust. Finding three shots is great however the second and third shot can often be filler. I seriously love this weapon, but I believe it must have had precisely the same harm as the SCAR because the adaptation of 33 damage meant it wants to hit seven bullets sometimes. But When you guys consider it is fine, then I will leave it.
6. Tac shotgun
This one is really fine I just thought it would be cool to possess a soloist shotgun that calls for no swapping. This could let extra use of things that can occasionally be filler like boogie bombs. If they created a legendary and epic tac shotgun that would be fantastic.
7. Minigun
Just like the tac, this weapon is like a soloist submachine gun. The noobs favorite weapon is not performing excellent, and I comprehend it is a little overly anti builds, but if they made it meta, this could also open up a lot more use for a lot more fortnite save the world items. More chances to go double meds. If it did 20/21 damage this could do something, I do not know if it's too significantly or too tiny, but it is something.
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